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- From nntp-server.caltech.edu!elroy.jpl.nasa.gov!swrinde!gatech!taco!garfield.catt.ncsu.edu!knight Sat Feb 22 03:18:17 PST 1992
- Article: 60497 of rec.games.frp
- Path: nntp-server.caltech.edu!elroy.jpl.nasa.gov!swrinde!gatech!taco!garfield.catt.ncsu.edu!knight
- From: knight@garfield.catt.ncsu.edu (Lindsey Lambert)
- Newsgroups: rec.games.frp
- Subject: Re: critical_hit table WANTED
- Message-ID: <1992Feb21.210326.20209@ncsu.edu>
- Date: 21 Feb 92 21:03:26 GMT
- References: <13006@star.cs.vu.nl>
- Sender: news@ncsu.edu (USENET News System)
- Organization: NCSU CATT Prog
- Lines: 49
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- Here is the Crit Hit Table that we use in our AD&D campaign...
-
- When a Natural 20 is rolled, so long as it would normally hit,
- the DM rolls percentile dice to determine the effect.
-
- % ROLL Effect
- ------ ------
- 01-30 no extra effect
- 31-45 double damage
- 46-55 extra attack
- 56-60 automatic max damage
- 61-65 triple damage
- 66-70 opponent automatically loses initiative next round
- 71-75 opponent loses next round of attacks
- 76-79 opponent must make con check or be stunned for 1d4 rds
- 80 opponent must make con check or be unconscious for the
- next 2d4 turns
- 81-85 disarmed
- 86-90 major limb crippled (DM's discrection) x2 damage
- 91-93 major limb removed (DM's disrection) x3 damage
- 94-00 dramatic effect (DM's discrection)
-
- But if one is to have a Crit Hit Table then one
- must also have a Crit Miss (1) Table...
-
- % ROLL Result
- ------ ------
- 01-30 no extra effect
- 31-45 +4 on AC for remaninder of the round
- 46-55 loose next round of attacks
- 56-65 above two combined
- 66-75 hit wrong person (DM's discrection)
- 76-80 self inflicted damage [weapon damage only]
- 81-85 double self-inflicted wound
- 86-90 lose grip on weapon
- 91-95 weapon must save vs crushing blow or be broken
- 96-00 dramatic effect (DM's discretion)
-
- By the way, the formula we use for figuring damage
- on Crit Hits goes as follows...
-
- [weapon damage + (weapon pluses)] x damage multipliers +
- specialization + strength + damage for any spell effects
-
- It can get messy, messy, messy...
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- Knight
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